For conflict scenarios, there are more than enough tools provided for a direct approach-a variety of lethal and non-lethal guns, grenades and ammo which fire and explode wonderfully, and cybernetic augmentations that can give you temporary buffs like heavy armor or slowing down time. There is no wrong way to play, and the game rewards you for achieving things with your personally preferred method, no matter what that may involve.Įvery obstacle in the cyberpunk world of Mankind Divided has multiple solutions, provided you've invested in certain abilities. The series is characteristically defined by giving you choices-a variety of ways to tackle given situations like armed conflict, social interactions, and branches in storyline. Deus Ex lets me do all these things, and doesn't punish me for solving problems one way over another. But occasionally, I want to role-play a cyberpunk bad-ass who doesn't take trash from anybody, letting my magnum revolver do the talking when I enter a room. I like to sneak through areas without hurting anyone if possible, and prefer to knock someone out and hide their body if I really need them out of the way. ![]() When I step into the shoes of Adam Jensen, I avoid conflict, drink all the alcohol I find, and stop bad guys from doing terrible things by releasing pheromones into the air and then asking politely. The way I play Deus Ex: Mankind Divided may not be the same way you play it.
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